When my youngest
son introduced me as older than dirt, I corrected him by saying, “Not so, I
only go back to when I was Moses’ scoutmaster, and he skipped the meeting about
orienteering.” The point being, I was using what is now the Internet before 98%
of you reading this post learned WWW was not an acronym for Wide World of War.
That was thanks to my involvement in journalism, academia, and government. I
have watched it grow from a toddler to this humongous entity
containing nearly
all of mankind’s knowledge, both a blessing and a curse.
The curse is the proliferation of erroneous material, but the prudent researcher
can sort through that.
As this relates
to the individual attempting to improve their writing, all this stuff is a
blessing and curse. What else? The curse being information put forth by
individuals who haven’t a clue what they are talking about. I won’t delve into
that, but instead focus on things that are important when creating characters
for your story.
I recently
scanned over 100 blogs (I really hate that word. It has the sound of someone
tramping through a muddy cattle pen.) Anyway, many of these - web posts - say
the same things about characterization. Here is a condensed list as they relate
to all characters, but especially your protagonists and antagonists:
1) Allow them to make mistakes.
2) Stand up and be counted. There’s nothing
worse than a passive character than plays an important role in the story.
3) Allow them to struggle with choices. If you
can show your character mentally torn apart, especially if his choice adversely
affects himself or someone he cares about, you've created a compelling inner
conflict that will make readers sympathize.
4) Characters act consistently within the world
you've created.
5) Your characters encounter struggles.
6) Weave physical details into the story where
they legitimately belong. This is achieved through direct description or
indirect references. Whatever you do, avoid an information dump like a plague.
7) Make them real. They should be able to smell,
hear, feel, taste, and see the environment around them.
8) Give them universal, human qualities. Do
they laugh or cry? Experience frustration?
Disappointment? Joy,
anger, shame, guilt, or ambivalence? Importantly, will readers be able to
relate to these reactions?
9) Give them quirks, idiosyncrasies, little
habits. Nothing distracting, but humanizing.
10) Give them convictions,
ethics, and beliefs.
11) Have them behave
logically, use common sense, and have worthy goals. This applies to the good,
bad, and ugly characters.
12) Create the
character as an individual, not a stereotype.
13) Give them an
arc – show growth or movement one direction of the other within the story.
14) Take any
scene, imagine yourself as the point of view character, and start telling the
story as they would tell it.
Ask yourself these questions as you
write:
a) What does character notice?
b) How does character see other people?
c) What thoughts run through the character’s
head as events unfold?
d) What past events influence my character in
the present? What future events does my character anticipate?
e) What does my character want? What motivates
my character to act?
f) What is my character’s deepest fear?
15) A single
point of view is limiting. Is it possible to use more than one point of view?
a) Departing from a single point of view can
divulge information that the reader could not learn from the primary point of
view character.
b) It is possible to drop clues in the
environment of your viewpoint character - clues that the reader would
understand, but from which the character wouldn't necessarily draw conclusions.
This technique might be a good idea if:
i) This shows how your protagonist appears to
others.
ii) Your main viewpoint character is unreliable.
iii) The contrast between your protagonist's
viewpoint and another person's viewpoint is central to the story conflict.
iv) You want to show precisely how dangerous your
antagonist is.
No doubt there
are other things, but considering and incorporating these into your story will
develop richer characters. Some you will want to incorporate during
pre-planning because they will have a decided effect on how your plot
progresses. Painted other things in during subsequent edits – like adding crème
de menthe to a mug of hot chocolate.
These are just thinking
points for refining, like when a sculpture uses a small chisel or blade to
create detail to his Michelangelo. How you use your characters and how they
carry the story is the most important piece to good writing. I strongly suggest you read My
Story Can Beat Up Your Story by Jefferey Alan Schechter (print and eBook).
While the author’s focus is on screenplays, you better believe what he has laid
out will make you a better writer and your story salable. On the other hand,
don’t read it so those who do will stand out like a big, green frog in a KKK
convention. More on this next – the book, not the frog.
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